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By Popular Request 2.0
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By Popular Request 2.0 (Arsenal Computer).ISO
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1995-08-14
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2KB
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49 lines
ADS Zone: 1
ADS Hatch Site: Paul Miller
ADS Position: ADS Zone 1 STAR
BBS Name: Lonely Mountain BBS
Phone Number(s): 804-827-0726
Network Address: 1:271/292
Network Region: 13
BBS Hours: 24 Hrs/Day
BBS Mailer/Software: Mebbs-Net Pro BBS
BBS Storage Space: 2250 Megs + 8 CD Roms
File Requestable : <X> Y < > N
File Request Hours : All The Time
- - - - - - - - - - - - - - - - - - - - - - - - - -
Short: Produces Infocom-like adventure games
Author: nelson@vax.oxford.ac.uk (Graham Nelson)
Uploader: werther@karunko.nervous.com (Werther 'Mircko' Pirani)
Type: game/role
Replaces: game/role/AmigaInform5p4.lha
Distribution: CD
Inform is a compiler for text-only adventure games, writtem by
Graham Nelson <nelson@vax.oxford.ac.uk>. It produces `story files' in
"Z-code" format, which was designed by Infocom and used for all their
adventure games from "Zork I" to "Shogun". This format is computer
independent and represents the most portable form in which games can
ever be written, as no alteration whatever is required to move a game
from one model of computer to another -- these games can be played
using Infocom's interpreters or one of the freely available
interpreters.
Inform is not just a compiler but an `operating system' too: its
library allows designers to begin coding at once. An Inform source
file is very similar to a C source file, but need not contain any of
the parser code, or the running of the `game universe' -- only
descriptions and exceptions to the usual rules.
The library understands rooms, objects, duplicates, containers,
doors, things on top of other things, light, scoring, switching things
on and off, opening, closing and locking things, entering things,
travelling about in them and so forth.
The parser it uses (which can be entirely invisible to the
designer, but is programmable and very flexible) is sophisticated
enough to handle ambiguities, clarify its input by asking questions
and to cope properly with plurals, vagueness, conversation, pronouns
and the player becoming someone else in mid-game.